 |
/idgames/levels/deathmatch/v-z/upper.txt |
 |
 |
 |

Wednesday, October 30 1996
================================================================
Title : Upper Limits
Filename : Upper.zip
Author : J.R.M
Email Address : mikkels@midland.co.nz
Description : My first attempt at a level EVER. Made specifically for deathmatch.
Should be pretty cool but I have only tried it 3 player.
It has platforms going high into the sky + all weapons and powerups.
The architecture is pretty boring and there id no really cool stuff but
it is fun.
Additional Credits to : Me (only 15 years old) and Ben Morris for writing Worldcraft. (Best editor
ever.
================================================================
* Play Information *
Single Player : No
Cooperative : No
Deathmatch : *8 starts*
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Worldcraft v1.022 (Brilliant Editor)
Known Bugs : Not really, but a couple of the ramps stick out a bit.
Build Time : took me about 3 nights after school
Texture Wad used : quaketex.wad
Compile machine : Pentium 100, 32 meg
QBSP Time : 1.5 minutes
Light Time : 10 minutes
VIS (-level 4) Time : 11 damned hours
* Other Info *
I am only 15 so don't be too hard on the critique. I am in the process of making a one
player level (deathmatch version later) but that could take some time. E-mail me with
comments and critisism if you like.
* Copyright / Permissions *
Authors can use this level as a base to build additional
levels (If they are bored enough). But if they do and do not name me in the\
credits I will almost surely break their legs.
You may distribute this map in any way you see fit (How am I going to know if
you don't) but if you wan't to put it on some compilation CD or something E-Mail
me to tell me which one.
Click here to find a file associated with this text file, or use your browser's BACK button.
|
 |
 |
 |
 |
 |
|
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
More Legal Information.
|
|
|