Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/levels/deathmatch/d-f/dc3.txt

December 1, 1996
================================================================
Title                   : The Water Treatment Plant 
Filename                : dc3.bsp
Author                  : Brian Glines a.k.a. DC-Scooby of DeltaClan 
                          (http://www.industrysource.com/tome/deltaclan/) 
Email Address           : bglines@mail.kdcol.com 
Description             : A DM level (of course) lots of water and underwater pipes
                          and stuff. Also, this is my first real Quake level, among
                          all the little ones that suck, and a lot of the textures
                          are misaligned, so dont get mad at me or anything :)
   
Additional Credits to   : Jon Mavor for making THRED
                          and all of my clan for beta testing and support and stuff 


               Check out the Thred homepage at:
              http://www.visi.com/~jlowell/thred
================================================================

* Play Information *

Single Player           : Sure, have a look around
Cooperative             : Have a look around with friends
Deathmatch              : HELL YES
Difficulty Settings     : Nope
New Sounds              : Nada
New Graphics            : None
New Music               : Nuh uh
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred! (completely whoops ASS on WorldCraft!!!) all versions up to 0.9b after the entity save bug fix 
Bugs                    : None, aside from misaligned textures
Build Time              : Man, i have no clue

Texture Wad used        : full registered texture wad

Compile machine         : p166
QBSP Time               : like 1160 seconds or something like that
Light Time              : 128 seconds
VIS (-level 4) Time     : 245 seconds

Brushes                 : a lot, over 2000 i think
Entities                : about 124 (73 lights!)
Models                  : 4, i think

* Other Info *

get this at ftp.cdrom.com 

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. If someone makes a bsp to map converter sometime

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.






Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.