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  /idgames/levels/ctf/mbasectf.txt

**** This map designed for the 3Wave Capture The Flag system ****

18th December 1996
================================================================
Title                   : Marks Water Bases (3Wave CTF version)
Filename                : mBaseCTF.BSP
Version                 : 1.01
Author                  : Mark Rosten
Email Address           : mark@barney.dungeon.com
Description             : Teamplay map designed for 3-Wave's
                          Capture-the-flag Quake QC addon.
                          (also available for Team Fortress)
Additional Credits to   : The designers of the 3 Wave CTF system
                          My Cousin Chris, Brother Neil, & my PC
                          Thred, Worldcraft and Quakemap designers
                          ID software of course!
             
================================================================

 If you haven't got it, get 3wave's Capture the flag addon from:
       http://quake.threewave.com/

 The latest version of the Team Fortress patch can always be 
 found at the TeamFortress WWW page:
       http://minyos.its.rmit.edu.au/~cookj/index.htm
             
 Check out the Thred homepage at:
       http://www.visi.com/~jlowell/thred

================================================================

* Play Information *

Single Player           : Pretty boring - no monsters, etc.
                          (used only for looking around)
Cooperative             : Nope
Deathmatch              : Yes (although it is designed for CTF)
                          17 deathmatch starts!
- 3Wave CTF -           : 2 identical team bases with
                          12 start points each
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Cloned textures with different colours
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : 1st Thred
                          then Worldcraft (when couldn't mirror level easily)
                          then Quakemap (for better entity positioning)
Known Bugs              : None
Build Time              : 3 weeks of evenings, some weekends
                          when not playing Command and Conquer Red Alert!
Texture Wad used        : Custom based on Quake101
                          i cloned all of the team 1 textures and colourised
                          them with Painshop Pro to use as new textures in
                          the 2nd team's base
Compile machine         : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16.
QBSP Time               : 14 mins  3 secs
Light Time              : 1675 secs
VIS (-level 4) Time     : 20839 secs

Brushes                 : 2016
Entities                : 455
Models                  : 36

================================================================

* Other Info *

This is my second Quake map, the first being TF_ATDEF which was a
Team Fortress only map. But when designing this map I started playing the
3 Wave Capture-the-flag system as well, so I thought I would release this
new map for both Quake addons. This map took longer because I had to place
all of the extra pick-ups on the level which Team Fortress doesn't need due
to the player class enhancement. The idea originally was to have 2 huge
underwater bases that you could swim in and around. However, Quake couldn't
manage all of the brushes in one huge room, so I opted for 2 identical bases
seperated by water.

Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map?
Any ideas anyone?

* How To Play This Map (3 Wave CTF) *

First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS
directory (creating the MAPS directory if you haven't got it!) or place
it in a MAPS subdirectory in the 3wave directory (eg \QUAKE\CTF\MAPS)

When running Quake with the 3 Wave CTF system in place (see their docs)
just change the level to mbasectf from the server/console.

================================================================

* Copyright / Permissions *

Authors MAY / MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.






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