* Unzip to quake\casspq1
* Double click on dosquake.bat, winquake.bat, or glquake.bat
depending on which flavor or Quake you prefer.
* Hit F1 anytime during play to get help on the special features
of the level.
WARNING: I recommend against playing this level in glquake.
This is only because the cutscenes contain a lot of "sky"
texture, which will cause them to run extremely slowly.
If you insist on running glquake, just press the 'n' key
to skip the cutcenes.
June 22, 1998
Title : Hell in a Can
Filenames : Pak0.pak, casspq1.txt, autoexec.cfg,
Author : Michael Casaday
Email Address : firstname.lastname@example.org
Homepage : http://www.waystation.com/~kelkbaad/thecore/
Description : You play the captain of a cargo
spacecraft who has some dangerous
aliens stored below deck. The level
consists of three missions. Each time
you finish a mission, you are taken
back to the start map, shown a
simple cutscene and brought back to
the ship to complete the next mission.
You'll face all kinds of problems,
from technical difficulties to
unruly "cargo." Lots and lots of
inspiration borrowed from the movies
Alien and Aliens put into this level,
as you'll soon see.
Additional Credits to : id software
General WarT' (aka Carl Glave)
Iikka Ker„nen for IKLITE and custom
the "Zerst”rer" team & @xl Kawa for
* Play Information *
1. Create a "casspq1" directory inside your Quake directory.
2. Unzip the contents of casspq1.zip into this new directory.
3. Click on the appropriate .bat file inside the casspq1
directory, depending on which flavor or Quake you prefer.
NOTE: THIS LEVEL NEEDS AT LEAST 12MB OF RAM
TO RUN. Dosquake.bat automatically allocates this amount
to Quake. If you don't want to use the batch files, just
make sure you start Quake with the
"-game casspq1 -winmem 12 +map start" parameters.
5. Hit F1 anytime during play to get some help
specific to this level.
6. Have fun (hopefully).
Game : Quake
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : No
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : No
New QuakeC : Yes (Custents 6.0)
* Construction *
Base : New levels from scratch
Editor(s) used : Worldcraft 1.6a
-for textures : Corel Photo-Paint
Other tools used : Winpak
Compile machine : Pentium 75 w/ 24MB RAM
Build Time : Too long.
* Story *
"Something is wrong."
Dellard slowly swivels his chair to look at you, turning his
back on an outside view of the docking pylons and the hulking
Byzantium in orbit over Helena, Sigma Draconis' seventh and
only habitable planet. The orbit-station office you both sit
in is impeccably neat and ultramodern, with synthwood floors
and bubbling glass tanks filled with mirrorfish. Dellard
shifts slightly in his seat, the pins on his deep blue uniform
glittering from the floating lights overhead. "What," he asks
after a long silence, "could possibly be wrong?"
"You aren't telling me everything about these animals."
Dellard frowns distractedly, flipping through reports on his
monitor, "We've disclosed full xenobiological profiles. There
is nothing you need to know about these creatures that you
haven't already been told."
"Where did you get these things?" you ask.
Dellard looks up from his monitor. "Brinswill, the southern
landmass. You know that."
You shake your head, "Brinswell doesn't have any predators
like that. Those 'shamblers' as you called them on the
reports, they'd dominate the ecology, wiping everything else
out. The 'vores' are obviously intelligent. If those noises
they make at one another isn't complex communication nothing
is. Every one of these things are rated as Class Four
Xenobiological Hazards. CLASS FOUR. That makes them some of
the most deadly creatures in the known universe. You found
this many Class Four species on ONE planet? I don't think so."
"Are you having second thoughts about this now? A little too
You clench your jaw slightly, glaring at the young, clean-
shaven man sitting across from you, "My ship's secure. There's
"Good. Because it would be a long, long trip to make back
empty handed. We need these animals transported to Titan
within the year. There are other cargo ships we could
contract that could make it in time, but somehow I don't think
you'd like them getting the 20 million we're offering for the
job instead of you."
"Slipgates," you say.
Dellard blinks, "What?"
"I know my history, Dellard. I know about the Quake Incident
that the U.S. Government tried to cover up centuries ago.
I've seen the old photos of those dead creatures."
A thin film of sweat begins to form on Dellard's forehead, he
smiles confidently, "Slipgate research was banned
internationally long ago, Captain."
You shake your head slowly, "So was cloning. That didn't stop
The young man in the dark blue uniform stands, anger gleaming
in his hazel eyes. Behind him the aging star Sigma Draconis
peaks out from behind Helena. The windows darken automatically
in response. "The Carlington Corporation is a government
contractor, Captain. We of all people wouldn't be stupid
enough to be playing with slipgates underneath the--"
"Underneath the nose of the same people who started that
research in the first place?" you ask coolly. "What are you
guys so afraid of, to be tinkering with that kind of power
Dallard cools visibly, seeming to come to some kind of
decision. "You are an intelligent man, Captain."
"You don't survive as long as I have out here by being stupid."
The uniformed man continues as if you hadn't spoken, "However,
you don't know your current events nearly as well as you know
your history. Perhaps you've heard of a distant star system
You frown. "Stroggos. Wasn't the EECA getting weird signals
from that star, possibly from one of it's planets? That's a
little far out to be worried about, isn't it?"
"The European Exploration and Colonization Agency has recently
confirmed that Stroggos is inhabited, and by intelligent
life. They started getting blasted by high-intensity signals
that even now are being translated in full. Let me assure you,
Captain, that the message is not terribly friendly so far as
anyone can tell."
You swallow nervously. Dellard sits slowly. He glances at his
monitor, then shuts it off. Leaning forward on his desk, he
continues. "They are much more advanced than we are."
"How can you know that?"
Dellard smiles, "They came for a little visit. Just a few
probes, but they were gone before anyone could respond to
"For us, perhaps. But whoever is living on Stroggos has
somehow figured out how to jump from point to point with
almost slipgate-like speed. Needless to say the governments
of the world are eager to catch up, and if they can capture a
few 'Class Four Xenobiological Hazards' from the other
dimensions they run into during their experiments on worlds
like beautiful Helena here," the uniformed man gestures
behind him, "then all the better. Perhaps we can collect a
good number of these 'shamblers', 'vores' and such to dump
onto their world if we ever master these slipgates enough to
get there in time. We might even be able to open up a few
slipgates on their world that lead to the same places that got
us in so much trouble centuries ago and let them deal with
their own little Quake Incident. Are you all right, Captain?
You look a little pale."
You swallow again, your throat is dry. "I'm fine," you say.
"These creatures are being slotted into your cargo hold in
cages reinforced with ultrasteel over a meter thick. You are
being afforded the utmost caution, Captain. The world needs
you--all of us--to be steadfast. I give you my personal
assurance, Captain, NOTHING is going to get loose on your
ship. Now I think you should go. I have much to do yet and
you have a long trip ahead of you."
* Copyright / Permissions *
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