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  /idgames/levels/a-c/area51.txt

December 1, 1996
========================================================================

Title                   : "Area 51"
Filename                : area51.bsp
Author                  : Murat Deligonul
Email Address           : deligonul@telechoiceonline.com
Description             : Big freakin huge Quake level :)

Additional Credits to   : id Software,
			  Ben Morris, maker of Worldcraft.
			  Nicholas Kain, for the l33t Quake Map Specs page:
			  http://www.niklata.com/quake/qmapspec.html
========================================================================


* Play Information *

Single Player           : Yes, of course
Cooperative             : Yes
Deathmatch              : Yes, 7 spawn locations
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Annoying Lava	 	: a little bit
Slime & Water		: Yep


* Construction *

Base                    : New level, tried to make it look like a 
			  secret military base
Editor(s) used          : Worldcraft, Oct 30 version
Total crashes by editor : Too many to count .
Known Bugs              : Nothing major, but there is a teleporter 
			  somewhere that shouldn't be there... 
Build Time              : About 20-25 days total. 
Texture Wad used        : Base, some Metal.


Compile machine         : P133 w/ 16MB RAM
QBSP Time               : 108 seconds
Light (-extra) Time     : 15 minutes
VIS (full) Time         : 1 hour
Entities                : ~330
	Total Monsters  : 55
	

* Other Info *

This is one of my first attempts at makin a decent Quake level, but its 
good IMHO. I tried to make it like what Area51 may look like in real life, 
with secret rooms containing extra-terrestrial beings from other planets 
(in this case, Shamblers :) and many traps. Its a big level, with a huge 
center area where much of the bad guys are. There is a skywalk connecting 
two tall buildings, a river going through the middle, a sewer, & more.

I've tried it with Reaper bots and its pretty fun, especially frying
them to a crisp with the thunderbolt when they're all in the water...

All comments welcome! :) Send em to druglord@for-president.com 
or deligonul@telechoiceonline.com 


* How to install *

Unzip, and put area51.bsp in your QUAKE\ID1\MAPS\ directory. If there
is no MAPS directory, create one. Run Quake. Switch to the console.
Type MAP AREA51. Get ready to die.


* Copyright / Permissions *

This level must be distributed freely. The contents of the original 
.zip file must not be modified. Do not use this as a base for building new maps.
You are *not* allowed to distribute this for your own profit by
electronic means (like putting it on a CD-ROM and selling it) 
without my permission...! 

Have fun.






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