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/idgames/idstuff/quake/quakepix.txt |
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Quake screen shots
Released August 3rd, 1995
Here they are - at long last! The very first screens shots of Quake,
taken at 320x200 resolution. Screens q15.tif and q16.tif are high-res
640x480 24-bit TIFF color screens, just so you can see the awesome
lighting. The cool Quake lighting can be seen in all these screen shots
(except the de1m5-? ones, which are DOOM screen shots) and a couple
sprites and an Alias model as well. We don't have any Alias models
working in the game at this point, but we're >this< close to getting
them fully implemented with movement, proper light sourcing and
animation. Screen q6.gif has our dragon hovering above a bridge above a
moat.
The screen shots prefixed by qe1m5 are to be compared against their DOOM
counterparts, the screen shots prefixed by de1m5. Obviously, these are
screens from DOOM episode 1, level 5. I duplicated the level and
Quakeified it and you can see for yourself how cool it looks compared to
the original.
In q3.gif, you will see a couple torches at the end of the hall. Those
are old DOOM torches, just holding a spot for the new ones, so don't
worry - we're not shabbing out some old graphics on ya. The same goes
for the numbers at the bottom of every screen shot, which are DOOM's
status bar number graphics.
In the screens where you see some pink/purple sky - that sky parallaxes
and is spherically mapped. You can just imagine the wind whistling in
your ears...
You should see these screens in action. :)
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| John Romero (romero@idsoftware.com) id Software |
| Send questions about id software to help@idsoftware.com |
| ftp.idsoftware.com Official id anonymous FTP site |
| www.idsoftware.com Official id Web site |
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