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/idgames/hexen2/levels/s-u/speeed.txt |
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Speeeed's Imagination
TITLE: Speeeed's Imagination or Speeed's Folly
FILENAME: Speeed.bsp
AUTHOR: Jan M. Pear
E-MAIL: agx@mari.net
HOMEPAGE: http://www.mari.net/~agx
DESCRIPTION: You find yourself in a lonely chapel....
the pews are empty, the light is fading.
There is a pulpit with a message,pay heed.
This map is a rework of a recently released map that I withdrew
from circulation when I found a way to boost the framerate to a
playable level.
Initially the framerates were very low and as such the map was
essentially worthless. So I debated whether I should release
it and I did.
I was able to boost framerates using two methods. I placed huge
water brushes outside the map between rooms and inside walls
in the map. Water brushes will prevent the engine from seeing
beyond. Also I installed doughnuts or vis blockers. The
framerates in the very slow areas more than doubled. Hooray!
I have an Orchid Righteous 3dFX card and did most of my testing
through that card. I have a Pentium 166 MMX with 96 megs RAM
and can't get playable framerates in Raven's maps at 640 X 480.
You won't get good framerates at that resolution without
hardware acceleration in this map.
I set the map up in a PAK file because I had never done that.
The program I used (WinPak by Antony Barratt) made it quite
easy and I wanted to include a midi file. I tried inserting
my own wav file for plaque sounds but was not successful.
If anyone can shed some light on that aspect please let me know.
I ran into a multitude of problems building this map not the
least of which is the aforementioned framerate problem.
I found it most frustrating trying to spawn rings of flight. If I
set the cnt_flight to one the ring would spawn but not be usable.
So I set the cnt_flight to two and this solved the problem.
Recent mail from Eric Biessman showed me a way to solve the
problem. But Rings of Flight are auto-use and the way I have them
spawn the player can use them when desired which I prefer.
ADDITIONAL
CREDITS..Matt Tagliaferri, James Shiflett and John De Goes for qED
tiglari......for doing a ton of work on the
Hexen2 entities and answering all my e-mail
EutecTic....the entity MAN. He answered all my e-mail
nutairi......he helped me with some basics I had a hard
time grasping, a very patient fellow
Eric Biessman..rapid e-mail responder
The guy who made the midi file that I extracted from the
Doom2 pwad Doomed to Run Amok and included here.
INFO ABOUT
THE AUTHOR: http://www.mari.net/~agx
OTHER LEVELS
BY ME: http://www.mari.net/~agx/download.htm
PLAY INFO
Single Player.................Yes(that's what I like)
Co-op.........................No
Deathmatch....................Yes, but not well tested
Difficulty Settings...........Yes, easy and Hard
BASE..........................New level from scratch
EDITOR........................qED
HOW TO PLAY THIS MAP
Under your Hexen2 directory make a new directory called speeed.
Extract the contents of the zip file to it. Start hexen from a
commandline using the option -game speeed.
eg. h2 -game speed
The game will start up normal and when your in the game bring down
the console and type
skill 0, 1 or 2
map speeed
I have included my own strings text file that will extract properly.
Pay attention to the messages I deliver as they will aid in game
play. On another note: I have placed a few items that you will need
to use. So use them frugally.
Base : New
Editor used : qED 2.0.118
I have included in the zip the qED file
and the map file....but the Map won't load
into QUARK.
Build Time : Seven weeks
Texture Wad used : meso.wad
: roman.wad
Compile machine : Pentium 166, 96mb RAM
QBSP Time : 165 secs
Light (-extra) Time : 392 secs
VIS (-level 4) Time : 1428 secs
Known Bugs : Some weird texture movement in one spot.
Won't affect play
*********************** Copyright / Permissions ********************
Authors may not use this level as a base to build additional
levels,
This BSP may be distributed over the Internet and/or BBS systems.
You are authorized to put this BSP or it's MAP file on a CD and
distribute if you have my authorization.
Click here to find a file associated with this text file, or use your browser's BACK button.
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