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/idgames/hexen2/levels/deathmatch/agony2.txt |
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================================================================
Title : The Agony (part 2)
Filename : agony2.zip
Author : Jacob Bowers
Email Address : ksjeb02@.tamuk.edu
Description : Medium Hexen II deathmatch level appropriate
for 8 - 16? players.
Additional Credits to : Ben Morris for Worldcraft, Raven for Hexen II,
Eric Hobbs for Hexutils
================================================================
* Play Information *
Single Player : Just if you want to check it out
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : N/A
Editor(s) used : Worldcraft
Known Bugs : None that i know of...except that hexen 2
defaults to only one sky color in a level
when i wanted many :(
Build Time : Long time
Texture Wad used : Wad made with maketex.exe
Compile machine : P166mmx w/ 48MB RAM
QBSP Time : Don't know
Light Time : Don't know
VIS (-level 4) Time : Don't care
* Other Info *
This is part 2 of my Agony level (really just some extra rooms to
the original). I have received several e-mails regarding The
Agony, so I broke out the *.map file, dusted it off, and loaded it
into Worldcraft. The Agony has nearly doubled in size, and I have
added more items and weapons (my item placement sucks, as this
requires acctual thinking :)). I have include the *.rmf file with
the *.bsp (many times when working with complex architecture, if I
tried to load a *.map into worldcraft, it would delete some
brushes. Using *.rmf files, I just do my changes to the *.rmf and
save as a *.map file only when compiling). This will be my last
Hexen II level. It's Quake II from here on :)
I used Worldcraft to construct this map. I also used Eric Hobbs's
Hexutils(Only the qbsp.exe program) to compile it. For the
lighting and vising, I used Raven's utilities.
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