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  /idgames/hexen2/levels/deathmatch/agony2.txt

================================================================
Title                   : The Agony (part 2)
Filename                : agony2.zip
Author                  : Jacob Bowers
Email Address           : ksjeb02@.tamuk.edu
Description             : Medium Hexen II deathmatch level appropriate
                          for 8 - 16? players.

Additional Credits to   : Ben Morris for Worldcraft, Raven for Hexen II,
                          Eric Hobbs for Hexutils
================================================================

* Play Information *

Single Player           : Just if you want to check it out
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : N/A
Editor(s) used          : Worldcraft
Known Bugs              : None that i know of...except that hexen 2
                          defaults to only one sky color in a level
                          when i wanted many :(
Build Time              : Long time

Texture Wad used        : Wad made with maketex.exe

Compile machine         : P166mmx w/ 48MB RAM
QBSP Time               : Don't know
Light Time              : Don't know
VIS (-level 4) Time     : Don't care

* Other Info *

     This is part 2 of my Agony level (really just some extra rooms to
     the original).  I have received several e-mails regarding The
     Agony, so I broke out the *.map file, dusted it off, and loaded it
     into Worldcraft.  The Agony has nearly doubled in size, and I have
     added more items and weapons (my item placement sucks, as this
     requires acctual thinking :)).  I have include the *.rmf file with
     the *.bsp (many times when working with complex architecture, if I
     tried to load a *.map into worldcraft, it would delete some
     brushes.  Using *.rmf files, I just do my changes to the *.rmf and
     save as a *.map file only when compiling).  This will be my last
     Hexen II level.  It's Quake II from here on :)

     I used Worldcraft to construct this map. I also used Eric Hobbs's
     Hexutils(Only the qbsp.exe program) to compile it.  For the
     lighting and vising, I used Raven's utilities.






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