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  /idgames/console/console.txt

Commandline & Console Commands---probably missed some, 
from Quake TEST EXE
found & entered by Jeffry Johnston, jeffryj@azstarnet.com
calamari on IRC

+moveup
-moveup
 +movedown 
-movedown 
+left 
-left 
+right 
-right 
+forward
-forward 
+forward2 
-forward2 
+back 
-back 
+lookup 
-lookup 
+lookdown 
-lookdown +strafe -strafe +moveleft -moveleft +moveright -moveright
+speed -speed +attack -attack +attack2 -attack2 +use -use +jump -jump
impulse1 impulse2 impulse3 impulse4 impulse5 impulse6 impulse7 impulse8 impulse9 impulse0
+bind   : attatch a command to a key 
+bind %s "%s" keys.rc  <--I'm not sure what this is--
cl_shownet cl_nolerp 0.03 cl_ticrate
+0 
r_draworder 
r_speeds 
r_timegraph 10 
r_graphheight 
r_dmabuf 
r_showverts 
r_showpolys 2
r_clearcolor 
r_wave 
r_fullbright 1 
r_drawentities 
r_aliasstats 
r_edgecount 
r_dspeeds 
r_drawflat
+rmsr 
timerefresh 
r_cshift 
pointfile
clip
emit
viewsize 300 
scr_conspeed 0 
scr_xparcon 251 
scr_colorcon 1 
scr_showcache
thrash
+screenshot 
sizeup 
sizedown 
fov 
bf 
ram 
net
turtle
backtile
+inv_shotgun 
inv_sshotgun 
inv_nailgun 
inv_snailgn 
inv_rlaunch 
inv_srlaunch 
inv_lightng 
inv_slightng 
sb_shells 
sb_nails 
sb_rocke
sb_cells 
sb_armor1 
sb_armor2 
sb_armor3 
+showscores 
-showscores 
sbar 
ibar 
fbar
corebar
+sbinfo 
-dmasize
-sspeed 
-sbits 
-smono
snd_timing 
nosound 
sfx_asynch 
decimate_sfx 11025 
decimate_sfx_speed 1 
decimate_sfx_width 
+-nosound 
-simsound 
S_Init 
sound 
play 
playvol 
stopsound 
soundlist 
save
snd 
grabnextsnd 
numchannels 
soundinfo
sv_friction 100 
sv_stopspeed 800 
sv_gravity 2000 
sv_maxvelocity 0
sv_nostep       
sv_maxspeed 10 
sv_accelerate
+vid_testmode 
vid_nummodes 
vid_describecurrentmode 
vid_describemode 
vid_describemodes 
gamma 
-stdvid 







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