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/idgames/console/console.txt |
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Commandline & Console Commands---probably missed some,
from Quake TEST EXE
found & entered by Jeffry Johnston, jeffryj@azstarnet.com
calamari on IRC
+moveup
-moveup
+movedown
-movedown
+left
-left
+right
-right
+forward
-forward
+forward2
-forward2
+back
-back
+lookup
-lookup
+lookdown
-lookdown +strafe -strafe +moveleft -moveleft +moveright -moveright
+speed -speed +attack -attack +attack2 -attack2 +use -use +jump -jump
impulse1 impulse2 impulse3 impulse4 impulse5 impulse6 impulse7 impulse8 impulse9 impulse0
+bind : attatch a command to a key
+bind %s "%s" keys.rc <--I'm not sure what this is--
cl_shownet cl_nolerp 0.03 cl_ticrate
+0
r_draworder
r_speeds
r_timegraph 10
r_graphheight
r_dmabuf
r_showverts
r_showpolys 2
r_clearcolor
r_wave
r_fullbright 1
r_drawentities
r_aliasstats
r_edgecount
r_dspeeds
r_drawflat
+rmsr
timerefresh
r_cshift
pointfile
clip
emit
viewsize 300
scr_conspeed 0
scr_xparcon 251
scr_colorcon 1
scr_showcache
thrash
+screenshot
sizeup
sizedown
fov
bf
ram
net
turtle
backtile
+inv_shotgun
inv_sshotgun
inv_nailgun
inv_snailgn
inv_rlaunch
inv_srlaunch
inv_lightng
inv_slightng
sb_shells
sb_nails
sb_rocke
sb_cells
sb_armor1
sb_armor2
sb_armor3
+showscores
-showscores
sbar
ibar
fbar
corebar
+sbinfo
-dmasize
-sspeed
-sbits
-smono
snd_timing
nosound
sfx_asynch
decimate_sfx 11025
decimate_sfx_speed 1
decimate_sfx_width
+-nosound
-simsound
S_Init
sound
play
playvol
stopsound
soundlist
save
snd
grabnextsnd
numchannels
soundinfo
sv_friction 100
sv_stopspeed 800
sv_gravity 2000
sv_maxvelocity 0
sv_nostep
sv_maxspeed 10
sv_accelerate
+vid_testmode
vid_nummodes
vid_describecurrentmode
vid_describemode
vid_describemodes
gamma
-stdvid
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