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| dm_64.exe |
| |
DL: 9621 |
7345 kb |
02/24/1998 |
| Large 64 player deathmatch maps from id Software for Quake II. It is recommended that, as a client, you have at least 32 megs of RAM to use these maps.
The maps should be extracted to your quake2aseq2maps directory and they are named as follows:
base64.bsp - Tim Willits
city64.bsp - Paul Jaquays
sewer64.bsp - Christian Antkow ... |
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| dm_64.tar.gz |
| |
DL: 2672 |
7325 kb |
03/02/1998 |
| Large 64 player deathmatch maps from id Software for Quake II. It is recommended that, as a client, you have at least 32 megs of RAM to use these maps.
The maps should be extracted to your quake2aseq2maps directory and they are named as follows:
base64.bsp - Tim Willits
city64.bsp - Paul Jaquays
sewer64.bsp - Christian Antkow
(these are tar.gzipped for Linux users) ... |
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| match1.exe |
| |
DL: 5836 |
355 kb |
07/08/1998 |
| match1 level for Quake 2. ... |
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| match1.tar.gz |
| |
DL: 1805 |
330 kb |
07/08/1998 |
| match1 level for Quake 2 (Linux). ... |
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| q2ctf4a.exe |
| |
DL: 8075 |
996 kb |
07/08/1998 |
| Updated map q2ctf4 for Quake 2 CTF (Windows). ... |
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| q2ctf4a.tar.gz |
| |
DL: 2029 |
971 kb |
07/08/1998 |
| Updated map q2ctf4 for Quake 2 CTF (Linux). ... |
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