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| d1e1m1.zip |
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DL: 1735 |
265 kb |
11/25/1997 |
| Doom 1 - Episode 1 - Map 1 ... |
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| d2map07.zip |
| |
DL: 1720 |
111 kb |
11/25/1997 |
| Doom2 Map07 Quake Remake. ... |
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| darena11.zip |
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DL: 1533 |
166 kb |
11/25/1997 |
| Only one room, but optimal for Deathmatch. ... |
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| dark.zip |
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DL: 1639 |
150 kb |
11/25/1997 |
| Very large, tall deathmatch arena, with many lighting effects and tons of pineapple throwing. ... |
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| dark04b.zip |
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DL: 1612 |
976 kb |
11/25/1997 |
| Two beta deathmatch maps from my Dark episode for Quake. ... |
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| darkhall.zip |
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DL: 1556 |
1623 kb |
11/25/1997 |
| Deathmatch level for Quake(tm), intended for 3-4 players, about the size (and style) of DM2. ... |
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| darkwrld.zip |
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DL: 1190 |
315 kb |
11/25/1997 |
| This is a DM only map. ... |
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| dark_as.zip |
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DL: 1498 |
228 kb |
11/25/1997 |
| Deathmatch Quake arena where you can turn all the lights off and creap up to people and kick their a**. ... |
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| daskull.zip |
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DL: 1538 |
577 kb |
11/25/1997 |
| Big Fat TEXT EDITED DeathMatch level. Its kinna like a fortress protected by a cool battlement with a moat which has a boat and there's almost everything that a level can possibly have like teleporters ... |
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| davinci.zip |
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DL: 1377 |
163 kb |
11/25/1997 |
| This is basically a small deathmatch level. It is composed of two facades, each with a different set of cool things to do and look at. ... |
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| dbtd.zip |
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DL: 1187 |
142 kb |
11/25/1997 |
| A DM Level aimed at 4-8 player games. ... |
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| dc3.zip |
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DL: 1077 |
377 kb |
11/25/1997 |
| A DM level (of course) lots of water and underwater pipes ... |
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| dcdm1.zip |
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DL: 1164 |
523 kb |
12/25/1997 |
| My first real deathmatch map. Made to look like John Romero's base levels. Suitable for 6 players and above. ... |
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| deathic.zip |
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DL: 1501 |
72 kb |
11/25/1997 |
| Quite small, but totally action packed Quake deathmatch map. ... |
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| deathole.zip |
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DL: 1570 |
67 kb |
11/25/1997 |
| This map is basically just one big room, but it has some architectural features -- multiple levels, a bridge, lava, etc. -- that enrich gameplay. The lights I used create some pretty cool shadows. ... |
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