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| magnet.zip |
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DL: 2087 |
252 kb |
11/25/1997 |
| This is the main office for Magnet Interactive Studios used as either a deathmatch or single player adventure level. ... |
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| marsbase.zip |
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DL: 2094 |
656 kb |
11/25/1997 |
| GREAT deathmatch level for 6+ players ... |
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| mayhem.zip |
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DL: 1843 |
223 kb |
11/25/1997 |
| Small single player ... |
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| mexx.zip |
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DL: 2344 |
663 kb |
11/25/1997 |
| These are my first maps - I tried to create a dense atmosphere by carefully placing the lights. ... |
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| mexx3.zip |
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DL: 1832 |
523 kb |
11/25/1997 |
| This is my 3rd map after "The Entrance" and "The Sanctum" (mexx.zip). ... |
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| mexx4.zip |
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DL: 1841 |
489 kb |
11/25/1997 |
| This level supports deathmatch & coop, but was designed as a one-player level. ... |
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| mexx6.zip |
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DL: 1893 |
680 kb |
11/25/1997 |
| This is my sixth map in the mexx-series. It was designed as a one-player map but supports deathmatch & coop nevertheless. ... |
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| mines.zip |
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DL: 1843 |
746 kb |
11/25/1997 |
| This level uses modified code. I contains a .pak file with all the necessary files in it. ... |
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| mini.zip |
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DL: 3650 |
318 kb |
11/25/1997 |
| MINI includes good architecture, good light and some stuff I haven't seen in any other 3rd-party maps. ... |
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| misery.zip |
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DL: 1873 |
648 kb |
11/25/1997 |
| No campers palace, die with honor! ... |
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| museum.zip |
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DL: 2632 |
608 kb |
11/25/1997 |
| Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. ... |
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| nazihell.zip |
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DL: 2512 |
486 kb |
12/25/1997 |
| Awesome single play map made with Thred. Lots of cool detail and tough monsters to fight. You fight your way out of a Nazi house. ... |
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| obiwan.zip |
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DL: 1766 |
558 kb |
11/25/1997 |
| This is my first attempt at a single player level. So I really hope you enjoy this one. ... |
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| theledge.zip |
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DL: 2002 |
153 kb |
11/25/1997 |
| Simple "high-rise" design with some teleportation action. Not too complex & not too many monsters(to help speed things up). Requires a little exploring as there are keys to find before you can exit. ... |
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