The Demon King (TDK for short) is one of the better partial
conversions for regular Quake compared to the numerous half-finished
projects floating around. Excellent level design, along with the
introduction of a 'non-linear world' manages to turn the traditional
frag-fest so prevalent throughout all Quake mods into something with a
little more purpose. Instead of beating one level and then moving on to
the next (boring) one, TDK gives the player a 'quest' in which
strafe-fighting with an Ogre is not necessary. TDK creates what I thought
was an interesting plot that kept me playing the whole scenario, where as
I never bothered to finish the 4 episodes of regular Quake.
The main problem that I had with TDK is the difficulty level (i.e.
the number of creatures). Since there is no skill-level selection built
into the levels, be prepared to type 'skill 0' in the console and restart
a couple of times, because Team TDK level designers went just a tad
overboard on the shear number of monsters. Another minor problem is the
fact that some parts of the 'world' (especially the church) are very large
and detailed, causing considerable slowdown on my Pentium 166. Overall
though TDK was a very enjoyable break from getting rocked in deathmatch
mods, and gave a little more purpose to single-player Quake.
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