Large 64 player deathmatch maps from id Software for Quake II. It is recommended that, as a client, you have at least 32 megs of RAM to use these maps.
The maps should be extracted to your quake2aseq2maps directory and they are named as follows:
base64.bsp - Tim Willits
city64.bsp - Paul Jaquays
sewer64.bsp - Christian Antkow
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
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